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Matt Wolford
Software Engineer and Game Programmer
Peaks and Valleys
Primary Materials and Methods
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I will be mostly using 3DS Max and Maya as well as photoshop. The engine we will build the game in will be Unity. As a team, will have to research into the medical field to learn terms, different types of pills, all of the different things that are monitored on a heart rate monitor and how things look inside of a hospital, how other horror games look and work, ideas for UI design and functionality, and how VR works quite extensively.
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